FromSoftware’s game released in February 2022 receives today an update that brings some fixes and also comes with improvements.
A few hours ago, FromSoftware deployed patch 1.06 for its successful game released last February. In fact, Elden Ring sees some flaws corrected and welcomes, in the process, some new features and improvements.
One of the additions specifically touches on the summoning functionality. The number of areas where summon signs can be placed is now expanded. And, as a result, the areas open for invasion are also expanded.
Then, the other notable point is about one of the game’s missions: Varré’s quest. It is no longer necessary to go through multiplayer and invade other players to complete it. Now it is indeed possible to confront an NPC.
For the other additions, improvements (speed of the blows, increase of the range of the projectiles…) and corrections, we leave you with the long note of patch transcribed below.
Note of the update 1.06:
Added feature to send invocation signs to invocation pools in multiple areas, including remote areas. When sending a cooperative sign to remote areas with this function, the “Mohgwyn Palace” invocation pools will be excluded. Added a function to invade a larger area, including remote areas. Added a new way to advance in the White Mask Varre quest line, other than participating in the multiplayer invasion, by defeating a new NPC.
Added the following adjustments to the gray sword, curved gray sword, and great hammers: Reduced the amount of time it takes to be able to roll after an attack (jump attack, two-handed attack, and straddle attacks not included). Increased the movement speed of the strong attack and charge attack (mounted attacks not included). Increased movement speed of the guard counter Increased the attack speed of large axes and reduced the time it takes to roll after an attack (jump attack, double handle attack and mounted attacks not included). Increased the rolling distance when the player has a light equipment load. Increased the hitbox of the Cipher Pata weapon skill “Unblockable Blade”. Increased the range of the Ash of War projectiles “Glintstone Pebble” and “Glintstone Dart”, while decreasing the damage and spreading power. Decreased the travel distance and invincibility frames of Ash of War “Bloodhound Step” while adding the changes below:
- Reduced performance when used continuously.
- Increased travel distance with light equipment load.
Shortened the activation interval when successively using the skill “Quick Step”, increasing its ability to spin around the enemy when locked and added the changes below: Reduced performance when used continuously Increased travel distance when equipment load is light. Decreased the damage and bleed buildup of the “Corpse Piler” weapon skill when struck by the blood attack. When hit by the blade, the damage is only slightly decreased. Decreased the target tracking ability of the “Stars of Ruin” sorcery.
Fixed a bug where some “Lucerne” attacks did not pierce the enemy’s guard. Fixed a bug that made it harder for a two-handed jump attack with “Blood Fang” to break the enemy’s stance. Fixed a bug that caused the effect of “Determination” and “Royal Knight’s Resolution” to disappear after using the skill “Parry” with a dagger. Fixed a bug when wielding an axe and a great axe with both hands, where the additional effects of spells, weapon skills and items were not applied correctly. Fixed a bug when two-handed wielding a halberd that made it more difficult to resist an enemy’s attack after using counter guard. Fixed a bug where the physical attack affinity of some weapons was different from the affinity listed in the description. Fixed a bug where the player was more easily spotted by the enemy when wearing the “Death Robe”, even when crouching. Fixed a bug where the charge attack with the flail would damage the allied character when wearing the “Robe of Death”. Fixed a bug where HP would regenerate when using a certain type of armor. Fixed a bug where the effect added to the weapon when using “Sleepy Mists” was lost when the player received an attack. Fixed a bug where the movement of the playable character became unstable when hitting certain enemies with the skill “Ghostflame Ignition”. Fixed a bug that prevented the player from using the follow up attack of the skill “Queen’s Black Flame” when performing it with insufficient FP. Fixed a bug with the weapon skill “Ice Storm of Zamor” that made it easier for the player to resist the enemy’s attack when using the skill with insufficient FP. Fixed a bug where the effect of spells and items added to the right hand weapon would occur when using certain weapon skills with the left hand. Fixed a bug where the description of the FP consumption of some weapon skills was different from their actual FP cost. Fixed a bug that caused the “Rock Blaster” to not consume FP when used with a staff in the left hand and no weapon in the right hand. Fixed a bug that caused the charged version of “Ritual of the Black Flame” to consume the same amount of stamina as the normal version. Fixed a bug that caused the player to receive less HP recovery from spells and items other than the “Vial of Crimson Tears” when activating the effect of the “Great Rune of Malenia”. Fixed a bug where the Opaline Crystal Tear did not enhance the negation of physical damage. Fixed a bug that prevented the player from jumping in the air when riding under specific conditions. Fixed a bug that allowed the jump attack with colossal weapons when mounted to hit twice in a row. Fixed a bug that caused some signs to appear more than once in the summon pool. Fixed a bug that caused the attack effect of some weapon skills to persist under specific circumstances. Fixed a bug that sometimes caused a significant performance problem in “Ordina, Liturgical City” under certain circumstances. Fixed a bug that prevented the player from recovering dropped runes upon death in certain circumstances. Fixed a bug that allowed users to reach certain inaccessible areas during multiplayer. Fixed a bug that caused the multiplayer area to have different boundaries than expected. Fixed a bug where some enemies had incorrect visuals and behavior. Fixed a bug that caused incorrect sounds to be played in some circumstances. Fixed a bug that made the player unable to move in some areas, resulting in death. Fixed a bug that caused some locations on the map to have incorrect visuals and hitboxes. Fixed a bug in some maps that allowed users to reach unexpected locations using certain procedures. Fixed a bug in the PC version that caused clicks when equipping sacred sticks or seals and switching from Windows to active. Other performance improvements and bug fixes.
[*]Added “ERROR” text to unauthorized objects.