Home News Xbox One MultiVersus receives its 1.01 patch and Morty reveals some gameplay

MultiVersus receives its 1.01 patch and Morty reveals some gameplay

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Warner’s hit brawler gets an update and reveals some gameplay of its next playable character straight out of Rick & Morty.

Long awaited, Morty (Rick & Morty) finally arrives in the arena with the patch and intends to make his mark quickly despite his delay.

Morty and there, but without Rick

Designed to be a bruiser, Morty has a kit at first sight rather complete allowing him to use several weapons to gain in range and to project balls of energy to zap his opponents. Rick will arrive a little later, as well as Black Adam and the big bad of the Gremlins.

Multiversus Patch August 23 PS5, Xbox Series, PC, PS4, Xbox One

Some balancing here and there in addition to the arrival of Morty. Note that the developers have already announced that Tazz and Garnet will soon have the right to a global buff.

GENERAL

  • Morty is coming. He will be the first character to brandish a Plumbus-wielding.

GAMEPLAY

  • Fixed an issue where ability cooldowns would not trigger when projectiles were thrown near the field.

CHARACTERS

ARYA

  • Assassin Passive: Reduced additional damage taken from 14% to 5%. We are evaluating whether this passive should be removed entirely. We want to take a step towards that while trying not to go too far too fast. We don’t want to create a meta dominated by assassins.

FINN

  • Assassin Passive: Reduced additional damage taken from 14% to 5%. We are evaluating whether this passive should be removed entirely. We want to take a step towards that while trying not to go too far too fast. We don’t want to create a meta dominated by assassins.
  • Special neutral air/ground attack: Increased damage from 5 to 6.
  • Special air/ground attack: Damage increase from 18 to 20.

HARLEY

  • Assassin Passive: Reduced additional damage taken from 14% to 5%. We are evaluating whether this passive should be removed entirely. We want to take a step towards that while trying not to go too far too fast. We don’t want to create a meta dominated by assassins.

IRON GIANT

  • Neutral air/ground attack: Countdown reduced from 25 to 23 seconds.
  • Upward Air Attack: Reduced hitbox to better match attack visuals.
  • Special air/ground up attack: Reduced damage by 1 and basic knockback on last hit of spin.
  • Special air/ground down attack: Allows you to cancel the cannonball if it hits an enemy.

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