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PlatinumGames wants to experiment with a new strategy for its games

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The CEO of the studio behind Bayonetta believes that the company’s future will be through a transformation towards new “longer” experiences from Project GG

Wider games and new experiences: Atsushi Inaba wants to broaden his horizons with PlatinumGames. The CEO of the group, busy with Bayonetta 3, responded to Famitsu about his aspirations with the studio. And while the usual action game format remains favored, PG also wants to offer new experiences.

Among the projects, we find in particular Project GG, currently in the testing phase. If Inaba-san doesn’t want to say more, he could start a new adventure.

The project is still in the testing phase, so I can’t tell you more, but when it comes to producing future games, we want to focus on making games different from the past. I would like to focus on creating games that can be enjoyed and loved for a longer period of time. […] Oops, I almost dropped something important about where we’re going.

The co-founder, who recently took over the reins of the company, also hints at an evolution towards live service, like Sony. But PlatinumGames does not want to abandon the games it has offered so far.

Of course, we would like to cherish and create small but brilliantly designed games, like Sol Cresta, and games in which you can enjoy completing the adventure through unique and well-designed levels, like Bayonetta.

Project GG will be the culmination of the Viewtiful Joe superhero trilogy, whose second opus was The Wonderful 101. It could thus mark the end of one period and open another. The action game will be the very first IP created within the studio itself.

However, the projects we try to create for the future will be different in terms of structure. In view of the evolution of the market over the next five years around, I think it is absolutely necessary that we do this. I’m sorry to be so vague, but I think that’s all I can tell you for now.

Decidedly, this strategy of wanting to say things but not doing it, it’s inherent to the studio, isn’t it?

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Source: www.videogameschronicle.com

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