Seeing that its community was beginning to become suspicious of its new policy of turning to games as a service, Sony wanted to reassure them by talking about single-player games.
For some time now, Sony has opted for a slightly more aggressive studio purchasing policy, and has even admitted to wanting to capitalize more on service games, which has not failed to freak out part of the community.
No, Horizon Forbidden West and God of War Ragnarok will not be Sony’s last single-player games
However, Sony wants to be reassuring about the development of single-player games, which are considered by many to be a real strength of the brand. It was during an interview in the columns of Gamesindustry than Hermen Hulstdirector of PlayStation Studios, reassured his audience by certifying that narrative single-player games were always part of Sony’s DNA.
When the man is questioned about the acquisition of Haven Studio, which will support Sony in its conquest of service games, like Bungie, the latter replies that while it is an “exciting new direction” for the brand, they do not don’t forget the importance of narrative single-player games.
It is obvious that we will always continue to create narrative single-player games like Ghost of Tsushima, The Last of Us or even Horizon Forbidden West.
But, as you can see, we’ve invested in service games, because it’s incredibly exciting for us. This allows us to build larger worlds and create very strong social bonds between players.
This should put some comfort in the hearts of anyone who thought Sony was phasing out narrative experiences for solo gamers. It is therefore not because the Japanese giant has decided to make a name for itself in the field of GaaS, that it forgets where it comes from.