Sloclap’s executive producer Pierre Tarno spoke to our “MP1ST” brethren. And we know more about the difficulty of SIFU.
We recently reported in one of our articles about the gameplay mechanics of SIFU, game developed and published by Slocap. Indeed, you now know that this rogue-like game integrates a death mechanic that will directly influence the abilities as well as the physical appearance of your character who will age with each of your mistakes.
To avoid a premature game over, you’ll have to restart the adventure from the beginning. learn from your mistakes and tame the gameplay.
Today we have one more clue about the challenge the game will offer, as Sloclap’s executive producer, Pierre Tarno, spoke to our colleagues at MP1ST. We learn that the software will not have difficulty modes, at least at launch. And that the essence of the gameplay lies in the challenge the game can offer. It is therefore a clearly assumed choice, which It’s a clear choice, which contrasts with the accessibility and ease of handling of many other games.
We want Sifu to challenge players and encourage them to learn, improve and adapt. The ability to rise from the dead will help new players by allowing them to fail and try again and again when they encounter difficulties. But the price of mistakes will quickly increase, and to fully complete the game they will need to master the combat system.
You should also know that it will be It will be possible to complete the adventure without dying. So no death, no old age. (Perhaps a trophy to reward this feat?)
As a reminder, SIFU is Expected to be released on February 8, 2022 on PS4, PS5 and PC.
What do you think of this rather hardcore gamer oriented choice? Feel free to share your opinion in the comments.