The Japanese manufacturer intends to upgrade its PS5 and is currently working on technology to improve the rendering of Ray Tracing.
It’s been a year since the new gen consoles launched around the world with a ton of promise in their pockets and a good dose of marketing.
4K, 8K, Ray Tracing, 60 or 120 fps.. so many cleverly used terms that make you dream but which, ultimately, are only partially present in our gameswhether at Microsoft or at sony.
Why? Because it consumes a lot of resources and because, whatever they say, the consoles are struggling to take the shock. Already, it is for the moment totally inconceivable to combine the framerate, a high resolution and greedy effects like Ray Tracing. It is not for nothing that most software uses, and sometimes even abuses, several graphic modes, thus juggling the different cursors to offer a maximum of choices (resolution, framerate, ambient occlusion, etc.) .
Faced with this technological challenge, players are redoubling their efforts to allow their consoles to improve and take advantage of new technologies.
Sony will boost ray tracing on PS5
This is the case here with Sony who has just filed a patent to improve and boost Ray Tracing on PS5. The firm is working on a process that would speed up the operations necessary for Ray Tracing relying on “an asynchronous processing system and ray transformation”.
We didn’t understand everything either to be honest, but why not. The information that has leaked on this subject is subject to expertise and is clearly not transparent enough for us to get bogged down in explaining it to you clearly.
The patent was filed by PS5 architect and Knack creator Mark Cerny, and mentions “System And Method For Accelerated Ray Tracing” and “System And Method For Accelerated Ray Tracing With Asynchronous Operation And Ray Transformation.”#PS5 #PlayStation5 #PlayStation pic.twitter.com/yyjL8SMfRw
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In any case, one thing is certain, the patent promises a “significant increase in performance when using Ray Tracing” and “better quality Ray Tracing”.
As a reminder, Ray Tracing is a technology that allows light, shadows or reflections to be processed dynamically while simulating a much more natural effect. We have for example been able to see some of its effects in Playstation apps like Spider-Man: Miles Morales or Rachet and Clank: Rift Apart.
It remains to be seen what this new concept, freshly filed, will give, since it sometimes happens that a patent does not lead to anything at all.