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Cuphead DLC a hit, selling over a million units in a few days

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In nearly a week, Cuphead’s first DLC, The Delicious Last Course, has surpassed one million sales, faster than the original game!

Cuphead – The Delicious Last Course | Out Now on Xbox One, Nintendo Switch, PS4, Steam & GOG” frameborder=”0″ allow=”accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture” allowfullscreen>

“Platinum disc” for the DLC of Cupheadannounces MDHR Studio. The Delicious Last Coursethe first additional content of this wonderful Steamboat Willie tribute title, is a success. Over a million copies sold for the game’s DLC released in 2017 on PC and consoles.

And by way of thanks, the developers are seeing things in a big way as they announce give away a Switch, an Xbox Series or a PS5 thanks to a contest on Twitter.

A success all the more convincing because it did not require only a little over a week to materialize, says creative director Ian Clarke, much faster than the original game. As a reminder, the cartoon platformer title got a real hype when it was released, with a good rating in our columns and many awards, carried by the promise of making a a real “difficult” game as it was back then (which reopened the debate on the difficulty in video games, ouin ouin those hard kro).

From start to finish, The Delicious Last Course was a true labor of love. We challenged ourselves every step of the way to come up with the most ambitious design, animation, and music we’ve ever created to tell the story of Mrs. Chalice, and to craft a fitting conclusion to this part of Cuphead and Mugman’s journey. In the many years since we set out to create the game that would become Cuphead, we’ve come to think of this trio of courageous heroes as our friends, and the fantasy world of the Inkwell Islands they inhabit as a place we’ve been to ourselves.

For those who can’t get enough, Cuphead is now also available in a board game (Cuphead: Fast Rolling Dice Game) and in a Netflix series that was launched last February. You can also find many books on the aesthetic work of the game.

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