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Ziva Dynamics goes under the Unity fold

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The acquisition of the face and character design company brings a significant additional stone to Unity’s technological arsenal.

There’s been a lot of talk about Microsoft’s takeover of Activision Blizzard, but there’s also been another major acquisition recently, it is that of Ziva Dynamics by Unity Technologies.

To situate it for you, Unity Technologies is the company behind the unity engine having made it possible to give life, for example, to Death’s Door, Gone Home, Ori and the Will of the Wisps, Subnautica, Among Us, Phasmophobia… But the firm also hasother design technologies, like the post-production studio Weta-Digital and vegetation design and modeling SpeedTree.

As for Ziva Dynamics, his specialty is design of faces and models with real-time machine learning and character creation. And it is moreover Emma, ​​a digital human created by the company announcing the news in person on the Unity blog.

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It is also to them that we owe costume movement in Marvel’s Spider-Man: Miles Morales on PS5, but also the faces from Senua’s Saga: Hellblade II, however developed on Unreal, one of Unity’s main competitors.

Note in passing that Ziva will continue its collaboration with Ninja Theory in 2022 despite everything, at least to a certain extent, which suggests that the title could soon see the light of day.

Source: blog.unity.com

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